3 repos seeded: openclaw channels, MyCraft voxel, AWWH 40K tactics

Signal
197 commits across 3 repos, 234,187 total additions in 58 minutes. openclaw got 192 of those commits; two entirely new projects, mycraft and awwh, seeded from scratch. $1.06 spent.
Evidence
3 sessions, 58 minutes, $1.06 cost
openclaw: 192 commits, 59,258 additions, 15,027 deletions; feat: add OpenProse plugin skills, Add Tlon/Urbit channel plugin, feat: add beta googlechat channel
mycraft: 3 commits, 141,651 additions, 1 deletion; Initial commit: MyCraft - Voxel sandbox game
awwh: 2 commits, 33,278 additions, 0 deletions; Initial commit: AWWH - Advance Wars: Warhammer 40K
openclaw test consolidation: test: speed up test suite, test: consolidate auto-reply unit coverage, test(gateway): consolidate server suites for speed
Urbit/Tlon plugin appeared twice in top commits, indicating a rebase or re-push in the same session
MyCraft at 141,651 lines on initial commit is an assets dump, not handwritten code. Voxel engines ship with texture atlases, sound bundles, and vendored dependencies; the line count on day one reflects what you pulled in, not what you wrote. AWWH at 33,278 lines looks similar: probably a tactics-grid starter plus sprite sheets.
So What
openclaw’s channel surface is expanding fast: Tlon/Urbit, Google Chat, and OpenProse skills all in the same day. Three channels of wildly different shape: Tlon is a peer-to-peer identity network, Google Chat is an enterprise IM with strict auth, OpenProse is a skills system rather than a chat surface. They share almost nothing at the protocol level, which is why the channel-plugin abstraction had to stabilize yesterday before today’s expansion could happen.
The 141K-line MyCraft seed is a side project that cleared initial commit; it doesn’t affect the main protocol work. I suspect it is where I am going to test rendering and game-loop ideas without dragging them into a shipping product. Same for AWWH. Three parallel tracks opened today; only one (openclaw) has real momentum behind it.
Test consolidation ran in the same session as the channel additions, which is the right order. If I had added three channels and then tried to consolidate tests, I would have been chasing flakes for a week. Consolidating first means the new channel tests slot into an already-fast suite.
What’s Next
Google Chat and Urbit are both beta. Test consolidation ran the same day, which is the right order. The question is whether these channels get hardened in parallel or sequentially. Parallel means I have to keep three very different auth models in my head simultaneously. Sequential means one channel is “first-class” and the other two sit in beta longer.
The side projects (mycraft, awwh) will either die fast or pull me off openclaw. Worth watching the commit rate on them over the next week. If mycraft still has commits in two weeks, it is real. If it does not, it was a weekend spike and I can stop budgeting attention for it. The OpenProse plugin skills are the most interesting item buried in the 192-commit openclaw total: skills inside a channel plugin is a different composition model than skills inside core. If that works, channel-specific skills become a natural extension point for contributors.
The test-consolidation commits deserve their own read. Three separate commits explicitly targeted test speed: the test suite, the auto-reply unit coverage, and the gateway server suites. Speed matters for a reason most people underweight. A slow suite is a suite you run less often, which means you miss more bugs, which means you spend more time debugging. Fast suites compound. I would rather ship three speed-oriented commits in a day than one new feature, because the feature gets built ten times faster with a fast suite behind it.
Log
- Sessions: 3 across 1 projects, 58m total
- Top projects: misc (Documents) 58m
- Commits: 197 across 3 repos (234187 +, 15028 -)
- Top repo: openclaw
- Cost: $1.06